CGMA Level design portfolio

Last year I joined the CGMA Academy during their fall course for their Level design in Unreal engine 5 class. The teachings from Shane Canning were exactly what I was looking for, and the supervision and feedback from Rob Colonico helped me reach the quality and direction needed to work in …

Case study for Voodoo

These are the slides from the game design test that got me my job at Voodoo. With the objective of showing my creativity, technical skills and idea ownership, I wrote this document in 5 days. In it I designed a new game, explain its core mechanics and production timeline, plus also creating a new …

It came from the Void! Magic : The Gathering

2021 has been for me the perfect year to return to Magic: The Gathering. COVID, in some strange ways, made me bond and spend more time with my friends in more secure spaces, just chatting and playing tabletop games. Many of my mates played this amazing game mode for Magic called Commander, in which …

My card for the HMDDTMCG Jam

In November of 2021, designers Osama Dorias (@osamadorias), Liz England (@lizardengland), and Samuel Boucher created How many designers does it take...to create a card game, a game jam where a hundred designers each create a tiny part of one game, in this case, a card game. I was one of 100 lucky …

Disempowering fantasies in videogames

Understanding how the design tool known as emotional engagement can make the player enjoy harsh and disempowering experiences Originally featured on GameDeveloper. This article is only the first part of the study I have recently written about how Reed Hook developers used the player’s emotional …

Emotional engagement and Darkest Dungeon

Videogames are evolving as a medium, so in order to reach all kinds of audiences games with very different types of gameplay and metaphors are being made. One of these new types of titles is disempowering fantasies, in which the player experiences a metaphor that has the objective to make him or …

Chris Bourassa Interview

Hi everyone! This interview about game design with Chris Bourassa, Founder of Red Hook and creator of Darkest Dungeon, has its questions based on the knowledge gathered in Disempowering fantasies and Emotional engagement in Darkest Dungeon. Check it out first to fully understand how the whole …