May 2025 - July 2025

This is blast!

#Voodoo

Dive into This is Blast!, the ultimate color-matching block shooter! Line up your shots, tap to aim, and blast away blocks of matching colors. This game is a twist in the color sort genre that combines planning, color matching and emergent gameplay.

While I was working with Churros studios with whom I was creating new and exciting game prototypes, I designed and balanced levels for the weekly content updates for This is blast!

GAME LINK

September 2024 - February 2025

Mini merge champions

#Popcore

Merge! Battle! Explore! Survive! Step into the fast-paced, brain-tickling world of Mini Merge Champions—a thrilling blend of strategy, puzzle, and action where every move can mean victory or defeat! Plan your next move to merge your soldiers and create an small army to battle the incoming enemies.

From early prototype to release and live ops, I had the lovely opportunity of working in the development of this title in many ways. I was in all the game design discussions for mechanics and content, helped give shape to new units and enemies, tested and balanced the game progression, economy and unit stats.

GAME LINK

April 2023 - February 2024

Tangled Snakes

#Popcore

It's a nod to the classic snake game, but with a twist! Help the tangled snakes get free from the mess they're in, one slither at a time. Be sure to pick the snakes in the correct order and save them all to pass the levels. But helping the snakes free won't always be easy. Watch out for obstacles in their way - bear traps can pop all over the place.

With the help of other level designer, we created more than a thousand different levels trying to maintain a healthy live title for which we did events, hard and bonus levels. As a designer I came out with colorful layouts and cool layouts to make interesing ads, and also helped with A/B test and feature balancing.

GAME LINK

January 2023 to August 2023

Tap to build

#Popcore

Tap on the big red button, spawn some materials, merge them together to upgrade them and develop yourself a town. It’s that easy! As you progress through the game, you progress through time, discover new technologies and materials to build your mighty city!

I joined the Tap to build team once the company saw the gigantic potential of this title and right away I started creating content. Made all the layouts and levels, helped with game balancing and feature ideation.

GAME LINK

November 2022 - March 2023

Gradient sort

#Popcore

Gradient Sort is quiet and simple. Meditate over a game play so smooth and satisfying. Arrange the shades of colors in the right order, achieve harmony and relax. We are visual creatures after all.

At the same time I was working with other live titles, I started designing content for this colorful puzzle game. With more than a thousand different layouts by myself, I came with ideas for hard, fun and beautiful levels.

GAME LINK

October 2020 - August 2022

Tuscany Villa

#LevelDesign #GameDesign #GameBalance

Put your decoration skills to the test as you help Laura restore her grandmother’s traditional Italian family hotel to its former glory, all while enjoying fun Match3 puzzles! Made by Genjoy and published by Scopely, Tuscany Villa is a story driven Match3 with decoration elements. Released in 2020, this title has now more than 1 million downloads, and an overall rating of 4,5 stars in the App Store.

My duties as a level designer for this game have been creating new levels following the design pillars that this new project has, writing and translating design documents about the game design or workflow, and giving feedback to other developers about new features, levels or game mechanics.

GAME LINK

March 2020 – October 2020

Frozen Free Fall

#LevelDesign #GameDesign #GameBalance

Travel with Anna, Elsa, Olaf and more of your favourite Frozen characters on a journey to slide and match hundreds of icy puzzles! With over 100 million downloads, Frozen Free Fall it’s a Match3 mobile game published by Jam City and made by Genjoy Games.

Following the culture and expertise from the other developers at Genjoy, my job as a level designer was to create Match3 puzzles for the new updates to the title. With over 100 levels designed, I additionally worked writing design documents for new mechanics and analysing game data with balancing purposes.

GAME LINK

March 2020 – October 2020

Maleficent Free Fall

#LevelDesign #GameDesign #GameBalance

From the creators of Disney’s #1 hit game Frozen Free Fall comes an all-new match 3 puzzle-adventure, Maleficent Free Fall! Inspired by Disney’s epic live-action film Maleficent, you’ll embark on a spectacular journey with exciting and challenging objectives like you have never seen before!

Maleficent Free Fall shared some designers with Frozen Free Fall, where I mainly worked at for almost a year. Occasionally, other devs and I would switch for a couple of weeks in order to create, balance and test new levels and obstacles.

GAME LINK

September 2018 - May 2019

Project Katharsis

#LevelDesign #GameDesign #UIDesign #QA

Help A.R.K.A, an emergency IA who is tasked with the protection and survival of a human crew on a very dangerous and strange planet in this RTS-Survival game.

Made in 8 months by 4 designers as our final degree project. Since the beginning of pre-production, I wrote and discussed with the team almost all the design decisions, from the first versions of the GDD and economy documents, to the Playtesting documents made for IndieMAD. While the other designers did the scripting of the game, I worked as Level Designer, Environmental artist, and UI designer.

STEAM LINK

Game Maker's Toolkit Jam 2018

Chess Mess

#GameDesign #3D #Art

Following the theme of the jam (Genre without mechanic), Chess Mess was developed as a chess game where you move your pieces through physics. Each type of unit has its movement adapted to this new gameplay where you win when the other king falls out of the table.

Made for the Game Maker's 2018 Toolkit Jam 2018 by 2 artists and 3 designers in a weekend, finishing 20th of 1038 entries. Since the start of the original idea, I worked very close with the programming team to ensure that the gameplay was balanced and fun, and then I helped creating some small 3D assets for the environment of our two levels.

itch.io LINK

HauntedPS1 2021 Summer of shivers

Dagon: Hell Below

#Scripting #LevelDesign #GameDesign

-Inhale- Explore the deep -Exhale- prepare for the worst -Inhale- no one has left -Exhale- with oxygen in their lungs.

This game made for the HauntedPS1 community by one artist and me, was originally intended as a project where I could put again my scripting abilities to the test. The idea came from trying to recreate a game where the player main resource was oxygen, and the process that our mind goes when we know we will die drowning. Using the Unity HFPS Kit, we made a First-Person Survival game where all the Level Design and almost all the scripting logic of the title was made by me.

GAME LINK

September 2017

Radiation Trail

#GameDesign #ArtDocumentation #QA

Radiation trail is a tabletop game where a group up to 5 players travel through a very dangerous wasteland where strange events can happen, and resources are very low. Your objective is to end the journey alive, but your group may decide that you’re a waste of food.

Made by 4 designers as a university project that we later presented for the 2017 Barcelona's DAU. We worked almost 2 years on it, being the first year the creation and iteration of the original game, where the second was focused on monthly playtesting sessions to balance our game.

LINK TO MANUAL (SPANISH)

Feel free to check more design documents HERE