Since October 2020
#LevelDesign #GameDesign #GameBalance
Put your decoration skills to the test as you help Laura restore her grandmother’s traditional Italian family hotel to its former glory, all while enjoying fun Match3 puzzles!
Made by Genjoy and published by Scopely, Tuscany Villa is a story driven Match3 game where the player gains resources that can be used in order to fix and customize their own hotel. Released 9 months ago, this title has now more than 1 million downloads, and an overall rating of 4,5 stars in the App Store.
I’m developing new levels following the design criteria and decisions that the team has. Moreover, I have been tasked with other missions such as writing design documents and giving other level designers feedback about our work process and principles.
March 2020 – October 2020
Frozen Free Fall
#LevelDesign #GameDesign #GameBalance
Travel with Anna, Elsa, Olaf and more of your favourite characters on a journey to slide and match hundreds of icy puzzles!
Frozen Free Fall it’s a Match3 mobile game published by Jam City and made by Genjoy Games.
With over 100 Million downloads, the player can relive the story of Frozen through puzzles with more than 40 different tiles that interact with each other.
Following the culture and expertise from the other developers at Genjoy, my job as a level designer was to create Match3 puzzles for the new updates to the title. With over 100 levels designed, I additionally worked writing design documents for new mechanics and analysing game data with balancing purposes.
September 2018 - May 2019
#LevelDesign #GameDesign #UIDesign #QA
Help A.R.K.A, an emergency IA who is tasked with the protection and survival of a human crew on a very dangerous and strange planet in this RTS-Survival game.
Made in 8 months by 4 designers, this title was launched as our grade final project. Since the beginning of pre-production, I wrote and discussed with the team almost all of the design decisions (from the first versions of the GDD to the economy documents wrote on the last stage of the development). The levels aesthetic, layout, playthrough and almost all the 2D art that our game has, including the 3 redesigns of the UI, were made by me.
Game Maker's Toolkit Jam 2018
#GameDesign #3D #Art
Following the theme of the jam (Genre without mechanic) , Chess Mess was developed as a chess game where you move your pieces through physics. Each type of unit has its movement adapted to this new gameplay where you win when the other king falls out of the table.
Made for the Game Maker's 2018 Toolkit Jam 2018 by 2 artists and 3 designers in only 2 days. We finished the 20th of 1038 entries. For this project, I worked very close with the programming team to ensure that the gameplay was balanced and fun, and then I helped creating some small 3D assets for the environment of our two levels.
Help Janna escape from her grim destiny through the dark mazes created by the automata. Use the magic dice to move from different dimensions but be careful. You don’t know what is out there . The monsters you may encounter there may be even more dangerous than the ones you're running from.
Teserae was released as an entry for the HALOUEM JAM 2018, with me working as the main designer, with 3 artists and one programmer. Furthermore, I worked into integrating some of the art assets and gameplay scripts in order to get the targeted experience.
#GameDesign #ArtDocumentation #QA
Radiation trail is a tabletop game where a group up to 5 players travel through a very dangerous wasteland where strange events can happen, and resources are very low. Your objective is to end the journey alive, but your group may decide that you’re a waste of food.
Made as a university project that we later presented for the 2017 Barcelona's DAU, this game was made by 4 designers. We work almost 2 years on it, in which one of them consisted on monthly playtesting sessions to balance our game.