October 2020 - August 2022
Tuscany Villa
#LevelDesign #GameDesign #GameBalance
Put your decoration skills to the test as you help Laura restore her grandmother’s traditional Italian family hotel to its former glory, all while enjoying fun Match3 puzzles! Made by Genjoy and published by Scopely, Tuscany Villa is a story driven Match3 with decoration elements. Released in 2020, this title has now more than 1 million downloads, and an overall rating of 4,5 stars in the App Store.
My duties as a level designer for this game have been creating new levels following the design pillars that this new project has, writing and translating design documents about the game design or workflow, and giving feedback to other developers about new features, levels or game mechanics.
March 2020 – October 2020
Frozen Free Fall
#LevelDesign #GameDesign #GameBalance
Travel with Anna, Elsa, Olaf and more of your favourite Frozen characters on a journey to slide and match hundreds of icy puzzles! With over 100 million downloads, Frozen Free Fall it’s a Match3 mobile game published by Jam City and made by Genjoy Games.
Following the culture and expertise from the other developers at Genjoy, my job as a level designer was to create Match3 puzzles for the new updates to the title. With over 100 levels designed, I additionally worked writing design documents for new mechanics and analysing game data with balancing purposes.
March 2020 – October 2020
Maleficent Free Fall
#LevelDesign #GameDesign #GameBalance
From the creators of Disney’s #1 hit game Frozen Free Fall comes an all-new match 3 puzzle-adventure, Maleficent Free Fall! Inspired by Disney’s epic live-action film Maleficent, you’ll embark on a spectacular journey with exciting and challenging objectives like you have never seen before!
Maleficent Free Fall shared some designers with Frozen Free Fall, where I mainly worked at for almost a year. Occasionally, other devs and I would switch for a couple of weeks in order to create, balance and test new levels and obstacles.
September 2018 - May 2019
Project Katharsis
#LevelDesign #GameDesign #UIDesign #QA
Help A.R.K.A, an emergency IA who is tasked with the protection and survival of a human crew on a very dangerous and strange planet in this RTS-Survival game.
Made in 8 months by 4 designers as our final degree project. Since the beginning of pre-production, I wrote and discussed with the team almost all the design decisions, from the first versions of the GDD and economy documents, to the Playtesting documents made for IndieMAD. While the other designers did the scripting of the game, I worked as Level Designer, Environmental artist, and UI designer.
Game Maker's Toolkit Jam 2018
Chess Mess
#GameDesign #3D #Art
Following the theme of the jam (Genre without mechanic), Chess Mess was developed as a chess game where you move your pieces through physics. Each type of unit has its movement adapted to this new gameplay where you win when the other king falls out of the table.
Made for the Game Maker's 2018 Toolkit Jam 2018 by 2 artists and 3 designers in a weekend, finishing 20th of 1038 entries. Since the start of the original idea, I worked very close with the programming team to ensure that the gameplay was balanced and fun, and then I helped creating some small 3D assets for the environment of our two levels.
HauntedPS1 2021 Summer of shivers
Dagon: Hell Below
#Scripting #LevelDesign #GameDesign
-Inhale- Explore the deep -Exhale- prepare for the worst -Inhale- no one has left -Exhale- with oxygen in their lungs.
This game made for the HauntedPS1 community by one artist and me, was originally intended as a project where I could put again my scripting abilities to the test. The idea came from trying to recreate a game where the player main resource was oxygen, and the process that our mind goes when we know we will die drowning. Using the Unity HFPS Kit, we made a First-Person Survival game where all the Level Design and almost all the scripting logic of the title was made by me.
September 2017
Radiation Trail
#GameDesign #ArtDocumentation #QA
Radiation trail is a tabletop game where a group up to 5 players travel through a very dangerous wasteland where strange events can happen, and resources are very low. Your objective is to end the journey alive, but your group may decide that you’re a waste of food.
Made by 4 designers as a university project that we later presented for the 2017 Barcelona's DAU. We worked almost 2 years on it, being the first year the creation and iteration of the original game, where the second was focused on monthly playtesting sessions to balance our game.
Since August 2022
Popcore many titles
#LevelDesign #GameDesign #UIDesign
From creating logic puzzles where players have to liberate and clean the screen of noisy cars in Parking Jam, to setting up the layout and economy for resource based games like Tap to build. In Tangled Snakes I placed each reptile for all the 500 levels you can play, and in Scavenger hunt I had some fun hiding lots of different props for players to find. And lots and lots of titles where I am happy to be one more of the team.
It's very hard to try and define my projects for Popcore when there are so many of them, each one special and unique in their own way. Following the company values, I was tasked with making levels and content for all these fun experiences, while at the same time I offered game design insights and helped define new and exciting content. In total, I've produced more than 1200 levels just for this company.
Feel free to check more design documents HERE