Level design for The Last of Us II

The thought process of The bus station, a new level for The Last Of Us II that explains how Abby and Lev got to the cinema through the flood in the last part of the game. Currently I'm working on it, so this page will be updated (soon). In the meantime, here are some screenshots.

Streets filled with cars

Inside the garage

Pawn shop

Inside the station

 Back Alley

Offices above

Thanks for your attention! If you want to play some 3D levels of games that I made, you can check Project Katharsis or Dagon: Hell Below