Emotional engagement and Darkest Dungeon

Videogames are evolving as a medium, so in order to reach all kinds of audiences games with very different types of gameplay and metaphors are being made. One of this new type of titles are disempowering fantasies, in which the player experiences a metaphorthat has the objective to make him/her feel weak or vulnerable. In order to understand this new phenomenon, we will analyzeDarkest Dungeon (Red Hook , 2016), a game that uses the empathy that the player has for his characters to create a powerful experience that resonates with the user.

You can check the full paper at: https://www.academia.edu/41466519/Darkest_Dungeon_emotional_engagement_in_disempowerment_Fantasies